


The chaingun becomes available pretty early on and I think the shotgun shortly after but I didn't explore in the right direction to grab it quick.

This is a gorgeous Tyson-style level, if the opening berserk pack didn't clue you in. "Shadow Port" kicks off where E1 left off, on the docks of Saturn X. The music complements the atmosphere nicely, a series of lush arrangements that reflects the more mysterious, ruinous atmosphere Esselfortium's stable of composers knocks it out of the park again, unless of course you are completely hooked on heavy metal MIDIs, in which case, you're fucked.īy Josh "Joshy" Sealy, Sarah "Esselfortium" Mancuso, and Boris "dew" Klimeš There are a lot of neat special effects to complement the visuals and the mixture of themes and materials will likely go a long way toward keeping Tower in the Fountain of Sparks from going stale, a common criticism of the first episode. I mean, pretty much every level is a winner, though fans of weird and wild stuff may want to check out Xaser's stuff, not to exclude the hard work of all the other authors, like Jimmy (an ancient temple that gradually fills up with water to get you to the exit across a desiccated desert), Use3D (some Mayan-esque ruins with a tale of two thrones and some cool underground tunnels), or RottKing (a spellbinding underground fortress with fantastic lighting and architecture). I could sit here and talk about how gorgeous the levels look, but you'd be much better served by just loading these bastards up and playing through them yourself.

Really though, apart from the stuff mentioned and I guess the red key fight from "Unstable Journey" (since I didn't grab the BFG first), it's not nearly that bad. As a whole, it may be more trappy than you can handle, in which case I'd dial it down to HMP. "Perhaps Now the Vultures" is another exacting level whose glut of arch-viles will put a metric ton of pressure on the player as they sprint through the map, resurrecting previously benign monster corpses. I'm sure more skilled players could work out the "hard" way, but screw that. "Steeple of Knives" has a precarious balance which all but requires a certain order of visitation lest you find yourself beset upon by creatures of the deep. There's also a full-on slaughtermap in the secret level slot named "Fireking Says No Cheating" and it owns bones, even if it kicked my ass all over the place. Things start out pretty mellow but the difficulty ramps up considerably as you play on and the more open areas make for plenty of snipers.
